Does anyone still recollect family game night? And can they please tell my teenagers about it? Ever since my kids became old enough to examine the internet and video games, getting them to sit down at the table for a board game has become much more difficult.
When I’m desperate for nonscreen gaming, however, there’s one choice that almost always works. If you’re looking for an offline entertainment option for your family, consider One Night Ultimate Werewolf. Right now you can get it for just $20 on Amazon, or 20% off its $25 list price.
This social deduction game has a low barrier to entry, and players can contribute as much or as little to the gameplay as they would appreciate. Deliberations in the game can often direct to hilarity, whether the players are 10 years old or 80.
You’ll need at least three players for One Night Ultimate Werewolf, and up to 10 can play easily, although the game works best with six or seven. At the start of the game, each player picks a card from the center and keeps it secret. There are two werewolf cards to pick from, and an assortment of villager cards with different roles appreciate Seer, Robber and Troublemaker. All of the players with villager cards are trying to acknowledge the werewolves, and the werewolves are trying to avoid detection.
The big twist? During the “night,” certain players can take actions that will change other players’ cards and thus roles, meaning a player who starts out as a werewolf might end up as a villager and vice versa. After the players ascertain their roles and place their cards face down in front of them, “night” falls, and everyone must close their eyes.
During the night, the players perform their actions according to a specific script based on which roles are being used. For example, the werewolves open their eyes first and acknowledge each other. After they close their eyes, the Seer wakes up next and can look at one other player’s card. When the Seer’s turn is complete, the Robber opens their eyes and switches their card with another player. (Some characters, appreciate the plain old Villagers, don’t complete any actions during the night.)
The script for each night can be read by a human player, or (of course) there’s also a mobile app that will read the script for you.
Once the players have taken all their actions, the night is over and everyone opens their eyes. Then players deliberate openly about which of the players are the werewolves. You can share as much or as little as you appreciate about your card and the actions you took during the night. No players are required to volunteer any information at all.
At the end of deliberations (which can be as long as you appreciate), a vote decides which of the players will be killed for being a werewolf. Each player points simultaneously to another player (or themselves), and the player who receives the most votes is killed.
If that person was a werewolf, the villagers win. If that person was a villager, the werewolves win. The shifting teams for each round and the lack of a scoring system make the game more attractive to players who don’t relish competition.
Bluffing is key to success for the werewolves, which can be a challenge for younger players who haven’t learned that lying is OK in some games, but trust me — they’ll catch on quickly. The thrill of fooling other players and the confusion it creates can be a powerful feeling, while often leading to very humorous discussions.
If you’re looking for a fun card game that the whole family can relish at any age, give One Night Ultimate Werewolf a shot.